The stakes became real through COVID Watch: software where privacy mattered, public consequences were real, and people depended on it.
Product and release timeline · 2020–2026
Many apps.One throughline.
Making difficult systems feel usable—from public-health software and assistive prototypes to maintained patient-facing products and reusable release systems.
Focus map
Experiments became durable product strengths.
This map groups six years of shipped work around the problems I now solve repeatedly: trustworthy health UX, behavior change, accessibility, useful AI workflows, and the systems required to keep products shipping.
Vito, Cerebellia, PingPath, AirPods sensing, and small collaborative products widened the range of problems worth attempting.
ExamCram, StrivePD, posture and fitness tools, and applied AI work shifted the focus from prototypes to products people returned to.
Repeated releases across behavior change, accessibility, care, creative tools, and reporting led to reusable patterns for testing, analytics, release operations, and reliability.
146 App Store versions Build density
Focus map covering 79 months and 7,096 authored commits visible on current default branches. Repository activity is not hours or productivity.
StrivePD at Rune Labs is shown as a continuous professional thread from Jul 2022–present: Patient-facing iOS work for a Parkinson’s product combining Apple Watch and phone data with personalized insight.
- 2020: Trust and public-health software; 0 distributed versions, 0build uploads, and 16 repository-active days.
- 2021–22: Health sensing, accessibility, AR, and broad experimentation; 31 distributed versions, 252build uploads, and 346 repository-active days.
- 2023–24: Durable product families and useful AI workflows; 61 distributed versions, 488build uploads, and 392 repository-active days.
- 2025–26: Deeper product families and reusable shipping infrastructure; 54 distributed versions, 1254build uploads, and 439 repository-active days.
Chapter 01Trust and public-health software
The stakes became real through COVID Watch: software where privacy mattered, public consequences were real, and people depended on it.
Apr 2020 · Started serious app work through COVID Watch. Volunteered on iOS UI, exposure-notification integration, and marketing for a public-health product. University of Arizona analysts later estimated the app may have reduced campus transmission by up to 12%; that is an organizational outcome, not an individual attribution.Source: UNF Newsroom and University of Arizona
Aug 2020 · Helped lead Studeo’s public code. Contributed heavily to a collaborative remote-learning product built with the Highschool iOS Devs community.Source: Public GitHub history
Oct 2020 · Explored accessible input with Access Keyboard. Published an early keyboard experiment focused on making input more usable.Source: Public GitHub history
Reflection · The durable lesson was that difficult technology only matters when people can understand and trust the experience around it.
Chapter 02Health sensing, accessibility, AR, and broad experimentation
Vito, Cerebellia, PingPath, AirPods sensing, and small collaborative products widened the range of problems worth attempting.
Feb 2021 · Co-created iRetro. Built an award-recognized SwiftUIJam project that later reached a wide audience.Source: Public GitHub history and resume
Feb 7, 2021 · Released PodPosture. Moved AirPods motion sensing from an experiment into a distributed posture product.Source: Public App Store history
Feb 14, 2021 · Eye Maps won First Overall. Co-built an AR navigation concept for people who are blind or visually impaired, establishing the accessibility thread that later continued through PingPath.Source: Devpost
Mar 14, 2021 · Foonance won Best Tech. Co-built a food-waste hackathon product recognized for its technical execution.Source: Devpost
Aug 2021 · Founded Vito. Began a cross-platform research effort around vital signals and earlier infectious-disease detection.Source: Public LinkedIn experience
Sep 26, 2021 · RememBear earned a ShellHacks sponsor prize. Co-built a productivity experiment spanning SwiftUI, data processing, and local language-model ideas.Source: Devpost
Oct 2021 · Co-founded Cerebellia as CTO. Co-led a Parkinson’s-focused iOS and Apple Watch product with access to Apple’s Movement Disorder API.Source: Public LinkedIn experience
Nov 11, 2021 · Released Rhythm. Shipped a gait-cueing product designed for people living with Parkinson’s disease.Source: Public App Store history
Mar 12, 2022 · Released PodPower. Extended AirPods motion sensing into exercise repetition counting and workout feedback.Source: Public App Store history
Jun 13, 2022 · The Verge linked Cerebellia in Rune Labs coverage. While covering StrivePD’s FDA clearance, The Verge linked Cerebellia as another product using Apple’s Movement Disorder API. This coverage predates Andreas joining Rune Labs the following month.Source: The Verge
Jun 16, 2022 · TechCrunch named Cerebellia alongside StrivePD. TechCrunch identified Cerebellia as another Parkinson’s product using Apple’s Movement Disorder API in its coverage of Rune Labs and StrivePD. This coverage predates Andreas joining Rune Labs the following month.Source: TechCrunch
Jul 2022 · Joined Rune Labs’ iOS team. Moved into sustained professional work on StrivePD, a patient-facing Parkinson’s product.Source: Resume and UNF Newsroom
Sep 11, 2022 · Ping Path placed third at ShellHacks. Advanced the accessibility-navigation concept with RoomPlan and spatial Apple-platform APIs.Source: Devpost
Oct 5, 2022 · Released WalkLock. Turned walking and Screen Time into an intentional app-access behavior loop.Source: Public App Store history
Dec 4, 2022 · Released ExamCram. Shipped an AI study workflow for turning source material into quizzes and flashcards.Source: Public App Store history
Reflection · That breadth built practical fluency across health data, sensors, spatial interaction, accessibility, and patient-facing care.
Chapter 03Durable product families and useful AI workflows
ExamCram, StrivePD, posture and fitness tools, and applied AI work shifted the focus from prototypes to products people returned to.
Jun 2023 · iRetro passed 40,000 downloads. The public LinkedIn profile describes iRetro as a 40,000-download nostalgia project; the resume archive records 41,000 downloads between January and June 2023.Source: Public LinkedIn profile and resume archive
Jun 2, 2023 · Released PingPath. Carried the award-winning accessibility prototype line into a distributed iOS product.Source: Public App Store history
Sep 2023 · Open-sourced NightShift. Published an early caregiver and night-shift product exploration.Source: Public GitHub history
Jan 2024 · Published ConvoKit. Shared a reusable Apple-platform conversation interface experiment.Source: Public GitHub history
Mar 2024 · Published AVPGestureKit. Shared a reusable spatial-gesture toolkit for Apple Vision Pro experimentation.Source: Public GitHub history
Sep 29, 2024 · Prepared privacy-safe data for AI for Good. Volunteered as a data-preparation contributor, helping de-identify sensitive geospatial and tabular data while preserving useful patterns for participants.Source: UNF Newsroom and event record
Reflection · The question changed from “can this be built?” to “can this stay useful, legible, and reliable after the demo?”
Chapter 04Deeper product families and reusable shipping infrastructure
Repeated releases across behavior change, accessibility, care, creative tools, and reporting led to reusable patterns for testing, analytics, release operations, and reliability.
Mar 2025 · Began the A Breath Ahead clinical ML collaboration. Worked with Mayo Clinic clinicians and UNF collaborators on earlier identification of BiPAP failure in acute respiratory failure, later presenting the work in a Mayo Clinic poster session.Source: Public LinkedIn projects
May 2025 · Won the Swift Student Challenge with Tides. Apple recognized Tides, a product concept for reducing burnout by working with natural productivity rhythms.Source: UNF Newsroom
May 2025 · Graduated from UNF in Information Science. Completed a bachelor’s degree built around the intersection of people, technology, design, data, and development.Source: UNF Newsroom
Jun 2025 · ExamCram reached nearly 25,000 people. UNF reported that the reach spanned the mobile and web product since 2023.Source: UNF Newsroom
Jun 2, 2025 · PodPosture featured by Product Hunt. Product Hunt’s newsletter featured the AirPods motion-sensing posture product.Source: Product Hunt newsletter
Feb 7, 2026 · Published BetaKit. Extracted reusable product-shipping infrastructure into a public package.Source: Public GitHub history
May 15, 2026 · Published the ReportKit skill. Turned a recurring reporting workflow into reusable public automation infrastructure.Source: Public GitHub history
Jul 5, 2026 · Published reusable signature and motion packages. Shared DeveloperSignatureKit and SymbolParticleMorph as reusable pieces of product identity and interface craft.Source: Public GitHub history
Reflection · The throughline is now clearer: pair product judgment with Apple-platform depth, then build the release, analytics, and reliability systems that let the work compound.
Beyond releases
Useful work does not always end in an App Store release.
Research, hackathons, consulting, prototypes, and community work expanded the skills behind the shipped products. Roles and sources stay explicit.
Studeo
A collaborative SwiftUI and Firebase product for remote learning.
Access Keyboard
An early public experiment in more usable, accessible text input.
Eye Maps
A First Overall hackathon project using AR navigation ideas for people who are blind or visually impaired.
iRetro
A SwiftUIJam award winner that the public LinkedIn profile describes as a 40,000-download nostalgia project; the resume archive records 41,000.
Foonance
A Food Waste Hackathon project recognized for Best Tech.
Remembear
A ShellHacks productivity winner combining SwiftUI, data workflows, and local language models.
GoMobileX
Consulting app development spanning Swift, Angular, and customer-relationship systems for a local business.
Election research
UNF software and research work using React, Flask, Pandas, and NumPy.
NightShift
An open-source caregiver and night-shift alert product exploration.
ConvoKit
A reusable Apple-platform conversation interface experiment.
AVPGestureKit
A public spatial-gesture toolkit for Apple Vision Pro experimentation.
SuperSwing
A collaborative golf-feedback product using high-frequency CoreMotion data for swing mechanics plus computer-vision and LLM pipelines for coaching insights.
AI for Good dataset preparation
Volunteer data preparation that de-identified sensitive geospatial and tabular data while preserving useful patterns for hackathon teams.
A Breath Ahead
A clinical machine-learning collaboration with Mayo Clinic clinicians and UNF contributors exploring earlier identification of BiPAP failure in acute respiratory failure, with the work presented in a Mayo Clinic poster session.
Tides
A Swift Student Challenge-winning concept for reducing burnout by working with natural productivity rhythms.
BetaKit
A public package extracting reusable product-shipping infrastructure.
ReportKit Skill
A reusable public automation workflow for evidence-backed reporting delivery.
Signature and motion packages
DeveloperSignatureKit and SymbolParticleMorph turned recurring interface craft into reusable public packages.
BigBrain
A brain-training app recognized in SwiftUIJam 2.
Bring me the messy product problem.
The common thread is not the number of apps. It is learning how to find the useful core, build the hard interaction, and keep improving it after the first release.